Add all these things together, and players have one of The Ascent's best builds. It will also increase health gained from syringes and health packs. Meanwhile, the Speedheal Mod will increase the speed at which Life Transfer and Rejuv Grenades heal. With the right armor, gamers can get over 350 HP while using the mod. Vitasigns Booster increases HP by 25, surpassing the level 20 cap. For those that have them unlocked, though, they are the icing on the cake for the build. These mods may not be available until later in the game. With three redundancies when it comes to healing, it will be a challenge to die in The Ascent. The grenades provide a third failsafe if the other two augments are mistimed, or if enemies drive HP below 100. Still, the Rejuv grenade is one of the most valuable assets at the disposal of those playing Singleplayer. Players need to be aware that some enemies can destroy the healing field, and others can use it to regain health. After 20 minutes.Rejuv Grenades create a healing AOE that lasts for about thirty seconds, and will fully heal the character in about half that time. I literally had to stop playing the game to give my eyes a break. Trying to read anything on the screen in the dark for an extended period of time actually brought on early symptoms of a migraine. On top of that, the red and black overlay creates some serious Virtual Boy brain pain vibes. The text is abnormally small, to the point that it’s pretty much impossible to read unless you’re within a few feet of your TV. The number one key problem with The Ascent on console is that the UI is not suitable to lounge room console gaming. That’s completely fine, and it’s not uncommon to have a game release with a lead platform across PC or console, but there are elements to the wide The Ascent experience that are in desperate need of some additional polish. The Ascent on Xbox certainly feels just as I have described above, but you can tell that the game has been designed with the PC first and foremost in mind. I do have one main callout, however, and that’s with regards to the game’s console version. Move to Tactical Sense, which determines your damage. Skills Start with Vital Signs by investing at least 15 points in it. I strongly recommend you give this game a shot. The Ascent: Best Healer DPS Build This build combines survivability and high damage, making it easily one of the best builds in the game. In summary, The Ascent is quite solid: it’s not ground-breaking, is drenched in old-school arcade tropes, and has faced some challenges with its multiplayer offerings - something the developer is ironing out as we speak - but it’s a nice reminder that the top-down, twin-stick shooter, in all its many decades-old wisdom, still has incredible value. It buries much of its more interesting narrative structures beneath long stretches of environmental back-tracking, but the world alone is enough to keep you motivated to progress, even if you forget whatever the hell it is the mission is about. It’s suitably designed for a prioritised multiplayer cooperative experience, and yet it’s more than competent as a single-player offering. It does that by being simple and familiar enough to overshadow any potential discrepancies that may exist in its many different balancing acts.Ĭonsider that the game is staunchly PC in design from a UI perspective, and yet weirdly refined by play with a controller. There’s a much larger piece here to dissect, and I am admittedly only a few hours in, by The Ascent managed to establish a weird “hook” on whoever plays it.
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